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Contributed to the development of DUSKIN DUST BUSTERS, an interactive digital experience featured at the Duskin Museum (operated by Duskin Co., Ltd.). Our team involved in the end-to-end game development process—from system planning and hardware selection to final delivery—ensuring a smooth and engaging VR experience for museum visitors.
Technology Used: Unity, HTC Vive
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Handled CG video production for an undisclosed title, including animation, compositing, and visual effects.